Changelog

v0.9.8

Current build

Animation & actors

  • Added the Actor Animator with editable clips, pose presets, animation curves, and hand/foot contacts.
  • Added animated model importing, animation sequencing, and automatic humanoid rig detection and retargeting.
  • Added Tarkov actor kit editing for clothing, equipment, and held items.

Scene editing

  • Expanded the object browser with thumbnails, filters, and cross-map object indexing.
  • Added photos and video playback on scene screens, plus controls for lights built into map objects.
  • Improved scene organization, editor navigation, UI scaling, and shared preferences.
  • Added visual overlays, outline glow, radar, and world markers.

Camera & reliability

  • Added selectable Dollycam path markers and improved camera interpolation to prevent overshooting.
  • Improved rotation snapping, small-object selection, and crowded timeline key editing.
  • Fixed animation-preview rendering issues, FSR pose ghosting, and several editor input and focus problems.

v0.9.2

Timeline & editor

  • Added box selection across timeline tracks, with Shift to add keys and Ctrl to toggle them.
  • Selected keys can be moved together without changing their spacing. Moving, duplicating, and deleting a selection each use one undo step.
  • Fixed editor and gizmo shortcuts firing while typing in text fields.

Recording & playback

  • Bot recordings now include full body poses and weapon animation for actors outside the camera view.
  • Recordings are written to compressed chunks on disk to keep memory use down during long takes.
  • Fixed a recording failure caused by frame data changing while it was being saved. Older demo formats remain supported.
  • Fixed take loading and Driver camera targeting when working with multiple cars.

Vehicles

  • Added the Nissan Altima and Dodge Durango.
  • Added passenger seats and boss/cultist occupant presets alongside created, POV, and recorded actors.
  • Added per-seat occupant replacement and removal. Recorded actors return when removed from a vehicle.
  • Added shared body-paint controls and grouped controls for headlights, taillights, and running lights.

v0.9.1

Editor

  • Reworked the Num8 home screen and navigation.
  • Num2 and Num8 now share appearance settings, including palettes, accent colors, and panel opacity.
  • Added visibility toggles for light markers, light ranges, gizmos, selection bounds, and motion paths.
  • Fixed Space play/pause not responding while moving the free camera.

Camera & weather

  • Fixed exposure values producing black or inverted output.
  • Fixed manual depth-of-field focus being overridden by the game's focus target. Disabling an effect now restores its original settings.
  • Fixed motion blur controls and reset effect history when seeking, looping, or switching cameras.
  • Weather presets now apply when selected. Switching back to Game Weather restores the game's weather and fog.

Vehicles

  • Added Drive & Record, with practice driving, separate vehicle takes, and a HUD for speed and gears.
  • Added the BMW M5, Duke69, and Toyota pickup.
  • Added garage controls for paint, materials, lights, handling, and powertrain settings.
  • Added driver selection, hand and foot positioning, and a cockpit camera.
  • Fixed route previews and playback following different curves. Improved steering through bends.
  • Improved engine audio, steering response, road contact, and collisions.

v0.9.0

Added

  • Added the first car, the Ferrari 308 GTS, used in Satari in a Ferrari.
  • Added route drawing on map surfaces with editable waypoints.
  • Added route playback and scrubbing on the demo timeline.
  • Added speed keys in MPH for acceleration and braking along a route.
  • Added wheel steering, rotation, and ground following.